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Gladiator skill point guide. Guide from top glad. Guide to the Gladiator class

In short, this is not a guide, but simply an indication of how and who to kill =)))

ARCHERS: Crossbowman, Hawk, Silver Ranger, Phantom Ranger

This is a mess. First of all, we throw Sonic Blaster (SB), then immediately Sonic (SS). then turn on Sonic Move (SM) and do the combination Triple Sonic Slash + Double Sonic Slash (TSS + DSS). The archer is all dead. The only limitation is to fire the crossbowman's HP, because if they have less than 10% HP left and you don't have time to shoot them down, you will be awarded a Lethal Shot.

MAGI - Sork, Spelsinger and CX

You should include a talisman for protection from the elements (it’s literally carved in huge letters on the magician’s forehead) and SM and then our signature TSS+DSS. The robe is lying around =))

SUMONERS - nekr, Phantom Sumoner, Horse breeder and cat breeder

We hang ALL talismans for protection (as well as for instant HP and CP healing + MP healing). Samoner is a difficult enemy. The main thing is to hit the samoner itself and not the samoner. If this seems unrealistic to you, then in normal pvp it is better to do Bsoe and on Olympus re-damage them (on Olympus if no one wins within five minutes, then the winner is determined by the damage, and CALCULATION OF DAMAGE FROM AMMO/ANIMAL is not taken into account). The main thing here is to save MP. And always leave charging on the SM. Therefore, it hits not as usual TSS + DSS, but TSS + Triple Slash (TS) + DSS + TS + Sonic Buster

DD CLASSES: Maestro, Spoiler, Destr

Yes, I know, not all DD classes are here. Because I have allocated the classes that are most dangerous for gladness in a special section.

The main thing is to kite SB and SS as long as possible. oh yes, and also hit with remote charges. If you are forced into close combat, try not to throw away your main trump card TSS + DSS. Or so TSS - charging - DSS - charging - TSS. By the way, don’t forget about your sound UD for 15 seconds. and remember: the gnomes have a strategic reserve of GCP and GCP + the maestro has a transformation into a golem + the maestro has the golem itself, which we hit first. Destro should fire Frenzy. as soon as he starts using frenzy, we immediately shoot at him with SB and SS, or if he is close, then TSS + DSS to try to knock down his frenzy cast. Destr without frenzy meat.

TANKS YES, Paladin, TK and ShK

Well, that's all..... tanks can be kited, and kited especially when they become stale. YES Slamom (a sort of Salo for physical skills) and his cat can be dangerous. We bang the cat first. Shk can hurt you with magic. The main thing to remember is that tanks are armored barrels that tend to be stunned and filled with moonshine (bird, cat) or destroyed with magic (ShK). By the way, ShK has Shield Bash, so the whole point is that it interrupts any action of the enemy).

Disco: warriors with dances and dances

It’s stupid to come up and do TSS + DSS. For SvS it is worth firing the song of silence and for SD the jellyfish. And mock the corpse =)))

AHTUNG!!! , Bers, Executioners

Here is the APOZH.

BERSERK - as my best friend said, “Run, Forest, run!!!” By running you need to burn out all the MP of the bers. Without MP, bers (like glade, mage and TT) are harmless. Remember light armor will not survive TSS + TC + DSS + TS. And we also burn 10% of HP. Revival was a nasty thing..... bers is the hardest enemy for us up to lvl 79.

WARLORD - We're kiting, but don't forget about his range. Then we run from him while he tries to surprise us with his camp and are afraid of his debuffs (howl). By the way, there is also a percentage skill called Anger (takes up 30% of the CPU). We avoid it too. And we also fire Revival.

EXECUTIONER - this is a real APOZH.... Steals buffs and debuffs. There is no Revival, but there are a lot of other skills.
To win, DO NOT USE UD!!! Otherwise he’ll steal it and shoot you with magic. We also don’t turn our backs on them. And we try not to get carried away by the kite. Those. We turn on Sonic Move and catch up with him. By the way, he can also steal Sonic movie. And the main thing is to depress banks on HP and CPU. He has good physical skills for reflection. Not as good as ours, but still... By the way, don’t forget that the executioner also steals debuffs. Most The best way this is to allow yourself to be buffed and use the UD so that it can be stolen. and then hold on until the UD sinks into oblivion..
The last ones should be COMPLETELY unnecessary buffs - a fishing potion, a caravaner from the island of hell, etc.

By the way, ShK has the best tactics. We remove the bijou and turn on the “Reflect Magic” skill. Moreover, all the damage that would have gone to you is reflected.

TYRANT - I have not yet met, and therefore for me he is a dangerous opponent.

DAGERS

Everything is simple here. The only difficulty is Step Out of the Shadow. Therefore, as soon as we see that he is ready to jump, we use TSS. And they didn’t allow the backstub to be carried out, and they ruined their health. Just remember about their evasion from skills and UE and EA (one + 60 evasion for 30 seconds, the other + 1600 for 7 seconds).

I hope I helped you in some way and you won’t throw tomatoes =)))))))) good luck on Olympus =))

We do not guarantee the accuracy of the information contained herein.
Add and correct the article if necessary.

Guide to the Gladiator class

  • I The Birth of a Warrior(everyone was little once... Although no, Chuck Norris was immediately born a big, tough, bearded asshole, but that’s not what I’m talking about)
  • II Quality, exping(path from Warrior to Duelist)
  • III Uniform(gear, simply put)
  • IV Duelist and PvP(everything a gladiator should know before destroying everything that moves and what doesn’t move, move and destroy!)
  • V Skills(what we kick)
  • VI Creation of a Duelist(augments, tattoos, etc.)
  • VII Sharpening skills, attribute.

I The Birth of a Warrior

And so, all duelists were once simple Warriors. Since a short period of about 20 minutes, covering lvl 1-20, still exists, I think it needs to be described at least somehow) At the first level, we use the Scroll of Teleport to the Kamael Village, approach the Newcomer Assistant, and he gives simple tasks . Upon reaching level 10, fly to the Talking Island Village, complete the tasks of the Newcomer's Assistant, and you will be given level 18, after which you can do the quest for the profession. This entire operation takes up to an hour. After taking the 1st profession, we become Warriors. This stage from level 20 to 40 can be overcome in a few hours. We buy

  • Top D armor
  • Two-handed sword
  • Blunt(club)
  • A spear

A little more about fast quality: we take lvl 21 near Gludio, together or in splendid isolation (we find a friend with him, go in, and he immediately comes out and you only have time to kill the boss yourself if you are sharpened) go to 26 Kamaloka, then register in the catacombs, level up up to level 26, we go to lab 29, after which we swing up to lvl 35 in the catacombs, after which quests for the second profession begin.

Profession quests

If desired and financially possible, a profession can be purchased (Reward for good work).

P.S. Up to level 40, catacombs can be farmed solo with a pike in hand. P.S.S. Duals are not needed at these levels.

II. Quality, exping

It would seem that just a few hours ago you were just a Warrior with a sword in your hands and an emptiness in your head. By level 40, you have already managed to bend gunpowder, kick mobs and sniff TyKha! Uh.. Mmm... On the contrary: kick off the gunpowder, sniff the mobs and bend you over.. Damn it! Well, it doesn't matter. I would like to describe the quality in more detail, level up to 76th. I would like to offer my own set of swing spots, which, in my opinion, are optimal in terms of the “exp”\“drop”\“free spots” ratio.

  • 40-49 – Alligator Island up to 45, then the cemetery.
  • 52-61 - ice labyrinth(buffalo or pronghorn) or Forest of Robbers
  • 61-66 – witches' catacombs(TP for AA from Aden) or Monster Garden near Goddard
  • 66-72 – necropolis of martyrs(TP for AA from Giran)
  • 72-74 – swamp of screams, valley of silence, hot springs
  • 74-76 – Varka faun camp, Ketra orcs fortification– we pass the quest for badges and fill in the first badge. The quality is very good and at lvl 76 you won’t have to bother with the pro for a long time (If you completely complete the quest (5 union) you can buy parts and recipes for your armor/gear)
  • 76-79 - Not bad quality goes under Hz(Valley of Silence)
  • 76-80 – catacombs of forbidden paths(TP for AA from Aden) or necropolis of the apostles, distant rooms (TP for AA from Aden); The best option- Forge of the Gods (aka FoG) on beetles or golems; You can also get quality at the bottom of the Cave of the Giants, but compared to the fog, the quality there is turd

If you are not a fan of long gatherings in dungeons, there is a special tip for you: Open the map, “Information” tab, “Hunting places”, sort by level and select. The choice is very large, any assortment of mobs, enjoy

III. Outfit

At some grades this is a very difficult question, but I will try to list the most acceptable options approved by all gladiators. So:

C Grade

  • ARMOR
  • Easy set

Plate Leather Armor, it is best to sharpen it to +6, add Mage. Defense and Evasion

which gives +4STR -1CON

  • Heavy set

Full Plate Armor, you can take regular ones

If you take a normal set, it will add to your +269HP

  • WEAPON
  • Duals

Common Item - Raider Sword*Raider Sword

  • Hammer

Common Item - Dwarven Hammer

B grade

  • ARMOR
  • Easy set

Plate Leather Armor, You can continue wearing it

  • Heavy set

Blue Wolf Armor, At least sharpen it to +3

which gives Speed +7, and Spd. HP recovery +5.24%, STR+3, CON-1, DEX-2

  • WEAPON
  • Duals

if possible, sharpen it to +4, and if you are homeless, take regular ones

A grade

  • ARMOR
  • Heavy set
  • Tallum Armor

which gives Speed Atk. +8%, Weight Limit +5759, chance of getting Poisoned/Bleeding -80%, STR+2, CON-2. You couldn't find a better one for a gladiator.

  • Blue Wolf Armor, or if there is no adena, continue in it
  • WEAPON
  • Duals

When enchanted at +4 or higher they give +8% attack speed

S grade.

  • ARMOR
  • Heavy set
  • Heavy Set - Strongman

CON-2 STR+1 DEX+1, P.Atk. +5.4%, Max. HP+492. Resistance to Darkness+8, Reduces MP costs, Allows you to wear a cloak

When modifying Phys. Atk. dual swords will increase more than that of a two-handed sword, blunt weapon or brass knuckles. When modified to +4 or higher Chance. Crete. Ud. Increases by 109, Max. HP increases by 10%. Increases damage in PvP.

Or if you don’t have money for dino duals, you can use these:

which increase the chance. Crete. Ud., Max. HP by 15%, increases Max. MP by 20%, and Max. CP increases by 30%. Increases damage dealt in PvP

S80 grade

  • ARMOR
  • Heavy set

Destino armor, best sharpened to +3

which gives us *drum roll* " STR +2, CON -2. When equipped with P. Atk. +4.26%, Spd. Atk. +4%, M. Def. +2%, stun resistance +50%, protection from fire/water/wind/earth +3. Reduces damage taken in PvP and gives a chance to reduce all types of enemy speed when the character is attacked. You can wear raincoats.

Crit increases. Atk. At 109 and Max. HP by 10%, Increases damage dealt in PvP

S84 grade

  • ARMOR
  • Heavy set

We sharpen the Armor of Venus to +3

STR+2, DEX-2, P.Att./P.Def. + 5.57%, Maximum HP +531, Slip/Root Resistance +70% There are two types of Vesper armor - regular and Noble. The difference is small - an insignificant difference in stats and the ability to wear a cloak with Noble

When modifying dual swords, their P. Atk. increases to a greater extent than with one-handed weapons or brass knuckles. When modified to +4 or higher: Critical Chance. hit +109, Max. HP +10%. Deals additional damage in PvP.

  • ARMOR
  • Heavy set

Verpes armor, sharpen to +3

SIL-2. CON+2, when equipped with P. Def. +8.47%, Phys. Atk. +5.57%, magic damage resistance +2%, Max. HP +541, Speed ​​+7, Accuracy +4, resistance to hold/sleep/bleed +50%, protection from fire/water/wind/earth +5. Allows you to wear a cloak. When using a shield: Increases the chance to block with a shield

  • ARMOR
  • Heavy set

Armor of Elegy, sharpen to +3

STR+3, CON-2, when equipped with P. Atk. +6.59%, critical chance. Atk.+12.74, resistance to Bleed/Hold/Sleep +50%, M. Def. +2%, Max. HP +550, protection from fire/water/wind/earth +5, restores a certain amount of HP from damage dealt to the enemy. You can wear raincoats. When using a shield: Increases the chance to block with a shield

Dual swords, two-handed swords, two-handed blunt weapons, and brass knuckles will increase their attack more than one-handed swords. When modified +4 or higher, Crit increases. Atk. At 109 and Max. HP by 10%. Deals additional damage in PvP.

Dual swords, two-handed swords, two-handed blunt weapons, and brass knuckles will increase their attack more than one-handed swords. When modified +4 or higher, Crit increases. Atk. At 109 and Max. HP by 10%.,Deals additional damage in PvP.

  • P.S. Bijou always take the TOP. Up to S rank, you can safely go to “China” jewelry (we look at the money)

IV. Duelist and PvP

With straight hands and good equipment, a duelist can kill. It is a fact. There is no point in giving any advice, since everyone should have their own definite opinion about PvP and Olya, it will be different for everyone, but correct in its own way. But still, I can give some advice about oli and pvp.

  • First, you need to have such wonderful things as:

Well, we don’t need to talk about epic biju, biju from battles for lands and hero biju, everything goes without saying. Also, you need to have BB and Hasta potions with you. Secondly, in PvP and oli, with melee classes, I advise you not to run towards them, but while they are running towards you, shoot with blast, sonic and long-range mass. Thirdly, remember that for a duelist in PvP you need to transfer all your MP into skills. Only mobs will die from normal blows (with the exception of Chuck Norris' blows, of course). Fourth, when going to an oli, ask a friend to warn you who you get into battle with, this will be a decisive factor when choosing some oli buffs, so if for me the three main ones are Haste, Focus and Whisper of Death, then that's it the rest depends on the enemy. Well, that's enough advice, everything else is just your personal experience.

V. Skills

Combat (damage-dealing) skills:

  • Focusing Sound (Sonic Focus) is a skill that increases the “charging of gladness”. The higher the charge level, the more skills he can use. The higher the smooth level, the more it can charge. The maximum charge level is 8. You can also charge up to level 2 simply by using Energy Stones. This is very useful if you are chasing someone and don't have time to stop to recharge. He ate a couple of pebbles and threw a splash at the enemy, ate more and threw some more. The higher the charge level, the greater the damage from all “sound” skills.
  • Triple Cut (Triple Slash) is the very first skill of a gladiator, used with duals in hand. Deals little damage compared to his other skills, but it consumes little mana and does not require charging. If you’ve run out of charge and want to shoot something spectacular, this skill is quite suitable for that. At least there will be more sense than just waving duals.
  • Double Sound Cut (Double Sonic Slash) – Very good melee skill. Deals good damage to the enemy, but at the same time uses as many as three charges.
  • Triple Sound Slash (Triple Sonic Slash) - the most bending skill of a gladiator. If he crits, then consider that you have already won. Disadvantage: it takes up four charges.
  • Sound Pulse (Sonic Blaster) – a ranged combat skill called “blast”. Deals good damage to the enemy and can also crit. Uses 2 charges.
  • Sonic Storm (Sonic Storm) – a ranged combat skill that hits several nearby enemies at once. Popularly called “mass blast/splash”. Also consumes 3 Energy Stones each time it is used.
  • Sound wave (Sonic Buster) - a mass attack used in close combat. It does not do much damage, but it is cast quickly, and it can always be used in between other skills. This skill also consumes 3 Energy Stones.

Until lvl 76, you don’t have to upgrade the masses, leaving them at level 1, upon reaching lvl 76, we gain them the last level and sharpen them to the attribute

Selfbuffs

(skills that apply to themselves and increase combat performance):

  • Cry of War (War Cry) – A skill that increases physical strength for a minute. attack, and accordingly – damage from abilities. Starting with Gracia Final, it works without recoil, and now the main thing is to remember to use it every minute. The skill must be turned on constantly.
  • Duelist's Spirit (Duelist Spirit) – A skill that increases the attack speed of duals and damage in pvp for a minute. Also very useful thing, which you also don’t have to forget to cast every minute. In general, get into the habit of constantly using these two skills.
  • Madness of War (War Frenzy) – This must be turned on in battle with stunned and tranced opponents. Compared to LH, the increase is very small. Eats a lot of manna
  • Cunning Fighting Stance (Vicious Stance) – This increases the critical from normal hits, so it’s simply useless at quality, but at RB, in the lab it can be very useful. So learn, sharpen if possible.
  • Lion Heart (Lionheart) – Significantly increases resistance to mental and shock attacks. 80% of the defense practically does not miss the stun and trans.
  • Sound Movement (Sonic Move) – Significantly increases running speed for 15 seconds, but consumes three charges.
  • Find Animal Vulnerability (Detect Animal Weakness) – Increases damage against monsters whose race is “animal”. It's a pity it doesn't work on Chris.
  • Find Plant Vulnerability (Detect Plant Weakness) – Increases damage to all bushes and trees for 10 minutes. Such mobs are extremely rare.
  • Find the Monster's Vulnerability (Detect Monsters Weakness) – increases damage to animals. I don’t know why, but apparently in the bark “animal” and “beast” are completely different words, which is most likely explained by their culinary preferences.
  • Find the Dragons' Vulnerability (Detect Dragon Weakness) - here, in general, by analogy with the previous three.
  • Find Insect Vulnerability (Detect Insect Weakness) - rare, but still more common than plants)) It’s worth learning, later it will be very useful in fog.. Although there will already be a third-professional detection.

Passive Skills

(which are simply there, always active, and you don’t have to click on them every time)

Duelist Skills

  • Wisdom (Wisdom) – increases the duelist’s resistance to trance-rotating attacks.
  • Health (Health) – increases resistance to poison and bleeding... Nonsense, despite the loud name. It’s as if in pvp people poison and let blitz happen so often... Although it’s worth learning.
  • Skill Mastery (Skill Mastery) – there is a small chance of an immediate rollback of the skill after using it. Or an increase in its duration of action by 2 times, but with an increase in the cooldown time.
  • Reflection Fighting Stance (Riposte Stance) is another useful skill when fighting stunned opponents. The point is that it reflects the skills used on you in melee (the stun of bows is also reflected... And debuffs, it seems, too). Usable only against stunned opponents. Also reflects 30% of damage from normal hits.
  • Hunter's Eye (Eye of Hunter) is a skill that combines three detection skills. + in that it takes up less space on the panel and you don’t have to switch often. – is that animals, plants and insects are, in my opinion, the most rare mobs.
  • Fury of Sound (Sonic Rage) - this is the very skill for which it is worth upgrading your gladiator to lvl 78. In fact, this is one of the types of blast. It deals little damage, but with each use it increases the charge of the glad by 1. It is very convenient that instead of charging, we simultaneously hit the enemy and charge.
  • Eye of the Killer (Eye of Slayer) – a more usable skill than the hunter’s eye, since it combines types of mobs that are more frequently encountered, + giants and magical creatures have been added.
  • Scrum Master (Master of Combat) – Slightly increases physical attack and maximum amount CPU. Nothing supernatural, it would be better to give them a stun with guns.
  • Brave heart (Braveheart) – But this is a pretty useful feature during PvP. When used, immediately restores 1000 CPU. Usable for pvp and oli.
  • Sound Barrier (Sonic Barrier) – For 10 seconds it gives complete invulnerability to the glad, but bitch, with the grace of the finale it falls off at the slightest change in charging or using any skill. In fact, it’s a useless thing, but it consumes 5 charges at once. It will help you somehow survive the enemy attack.
  • Energy Symbol (Symbol of Energy) – an excellent dome, useful on RB and INST.
  • Find a weak spot (Expose Weak Point) – A must read. Decreased Phys. Def. enemy due to its weakening, as well as increasing the Accuracy and likelihood of inflicting Crit. Hit with the main attack.
  • Mystery of Secrets (Final Secret) – Increases the duelist’s damage during pvp for 30 seconds. No comments.
  • Weapon Lock (Weapon Blockade) - the reward of a true nerd duelist and almost the first-professional skill of caramel. No comments.
  • Ultimate voicing of sound (Maximum Focus Sonic) – A skill that immediately increases charge from 0 to 8. Again, no comment.

VI. Creating a Duelist

Before getting down to the main issues, I would like to talk about a less important, but no less pressing issue: choosing a pet)) Of course, window VK (yes, yes exactly VK, and not pp, over, she or ee, because VAMPIRIC, because that the gladiator is drawn to vampiric + haste), but nevertheless pet can also be useful. So, I ran with all the pets, here's what I want to say:

Will become a party DD for you. It attacks perfectly, you can ride it (from wolf development level 70) and up to lvl 70 it eats only 10% of your experience. But when at 76+ he becomes big, starts stealing 35% of the exp and in a place with you without a buff he just simply sticks in, you want to think about selling...

  • Kura

Everyone says, they say, the chicken pours mp, excellent quality on abilities. This is true! But again, upon reaching level 76, her buff is completely useless for you (with the exception of Bles MP). So you can download it, and when you reach the 3rd prof, just sell it.

  • Tiger

A very cute beast, unlike the previous two candidates, he has a lot of sense in terms of a buff, he in some way replaces the famous window VK. But buffs like pet inspiration and pet insight make you want to cry. Of course, casting speed and the chance to disrupt the cast are very important to a gladiator, but still..

The bull will be yours best friend when you take the 3rd profession. This animal has the very buffs that a gladiator needs! Hast, vampiric, focus and whisper of death (+ shield, HP shine, accuracy, might). And he can also heal!! Simply put, the duelist's choice is a 70+ bull.

Tattoo

(not gonna get us)

  • We choose the standard tattoo: +4STR -4CON (+5-5 is not necessary, because 4 is enough)
  • Later, 80+ you can do +4STR -4DEX, or even go without a tattoo.
  • Optionally also +CON -DEX

VII. Sharpening skills, attribute

And one more very controversial issue. Usually it is advised to put anything except holiness and darkness, because skills are not sharpened on them. I think that holiness will become relevant in Freya, because the armor will be made of 300 atra, which is why it will be better to sharpen the skills for the Duel, and if the skills are for the Duel, then in the weapon of holi or darkness, resistance to darkness is almost everywhere, therefore it is better Holi. But this, again, is my IMHO. It’s also worth noting that resistance to fire is in tiat and in 78 labs (not important), water is in 81, we will go to it all our lives (although again in free there will be 83 labs, but that’s a separate conversation), darkness resists everywhere in fact, earth on the twins. So earth, wind and Holi (the most expensive, but Holi the most irrelevant)

  • Regarding sharpening skills:

All attackers on the attribute, if there is holi or darkness in the duel, then a duel. The spirit of a duelist on power to the limit. The rest of the skills are not so important, so you can improvise. P.S. Holi easily accelerates to 340, if I'm not mistaken, 300 in duals, DB dance (Dance of Light +20) and her buff (Holy Weapon +20).

  • Big Changes and Additions AnnaVasper

TOP GLAD SERVICE

KU EVERYONE!11 THIS IS ME TOP GLADIATOR OF RUSSIAN SERVICES!1111
AND LET'S START EPTE!11 I'VE BEEN PLAYING AS A GLADIATOR FOR A LONG TIME, BUT LATELY I HAVE BEEN OBSERVING THIS PICTURE OF GLADIATORS BEEN BENDED BY ALL THE LAZY MIND, WHEN THE GLAD FALLS FROM TH I WANT TO CRY AND VIE.... THIS GLADIATOR IS FUCKING FROM YOUR FEET. ... , FOR THERE IS NO NEED TO DISGRACE THE VILIKY CLASS OF LINEAGE!111 I WILL TELL ABOUT GLAD IN GENERAL WHAT IS IT LIKE:

1. EQUIP

SHMOT - WE WILL HAVE A CHOICE BETWEEN NOBLE HEAVY SET OR MORAI SET - MORAI HAS SIGNIFICANTLY LESS P DEF A BUT THERE IS SHOCK RESISTANCE, WHICH IS NOT IN NOBLE HEAVY SET!11 MY CHOICE NOBLE HEAVY SET (preferably RAR) AKHU.... oO AT GLADAV IN VORPAL (YES THERE ARE SOMETHING), EVERY SELF-RESPECTING DIALIST SHOULD HAVE A COMBA SET CHARGED WITH THE VILICA POWER OF BAGINI GLADGOD (COMBA SET SASTAIT FROM TM HEAVY HELMET, TM ROB TUNICS, BV HEAVY BOTTOM, NM HEAVY PERCH, NM HEAVY BOOTS)

PUHA - WELL, EVERYTHING IS CLEAR HERE THE MORE SHARPENING THE DUALS THEN PI...., WE TAKE MID DUALS AND SHARPEN THEM! 1111 MANY ASKED WHAT IF YOU MAKE RAR VENUS DUALS? THIS IS ALL HE... 100 P OF ATTACK WILL GIVE AN INCREASE OMG UE.... AP WALL

BIZHA -FROM EPIC FOR NECESSARY FRINT (IDEAL VALAKAS, THIS WILL BE THE TOP), BELEF (WHICH YOU WILL GET), WELL AND B ZAK (FOR STAN AND FROM FIR) REPLACE THE REST WITH A CHECKED BIZHA!11 MANY GAVARY A CHE AK AND BAYUM - ANSWER: GLAD HAS ALWAYS HAD AND WILL HAVE THE POWER OF CRITICAL X2 NOT ANYTHING... NOR DOES HE NEED BAYUMS!111

BELT - I TAKE A BELT FOR PVP ATTACK SKILL (THIS IS MY CHOICE) BUT MANY TAKE DEF FOR PVP
TATTOO - LET'S PUT SUCH STRONGER +5 STR -5 DEX, +4 CON - 4 DEX!1 I NEITHER GET A TATTOO ON THE CAST ON ALIMP!1

LS - IN THE DULI PUT LS +1 STR, IN THE LAUNCH PUNCH PUT REFLECT, ACTIVE PVP MITE

ATT - ON HF IN PRINCIPLE... WHICH ATT IS GOOD TO PUT, BUT NOT HOLY AND NOT DARK!11 I PUT EARTH, AS WE ARE SHARPENING OUR MASSES ON ATT!111

2. SKILLS

Sonic Focus - THIS IS OUR CHARGER IT ALWAYS NEEDS TO BE KEEPED ON CHARGE 8

Sonic Rage - THE SKILL IS THE SAME FOR CHARGING, BUT IT CAN BE SEARCHED TO DAMAGE A VERY PALESSIC SKILL, CHARGE THE POWER TO LEVEL 8, APPLY LET'S LET'S KIDAISH SPLASH, SONIC (-2 CHARGES) AND JUZAISH THIS SKILL 2 TIMES CHARGE 8LVL

Triple Slash - THIS SKILL IS NOT IMPORTANT FOR US, I USE THE YOKE, IT DOES NOT TAKE A CHARGE, WHEN THE MASSUKHI IN CD IS POSSIBLE AND THIS SKILL IS POSSIBLE TO USE, SHARPENING NOR FIRST POINTING FOR PVP

Double Sonic Slash - THIS SKILL IS NOT USED BY EVERYONE, I HAVE IT ON THE PANEL, IT IS USED MAINLY IN COMBINATIONS AGAINST MAGES OR DAGUERRES (IT HAPPENS), THE SKILL HAS 3 CHARGES, IN COMMON PEOPLE THE CALL OF ITS DSS, WE ARE IN PVP

Triple Sonic Slash - HERE IS THE SKILL TOP SKILL OF THE DUALIST SO TO SAY, AT HELL ITS NAME THE ENEMIES FALL SIBYA, THE SKILL HAS 4 CHARGES, IF THEY CRY TO PA MAGU THEN DMG WILL BE RAGING FROM CRITIQUE THE MAGIC MAY GET GLUE IMMEDIATELY, IN PVP BASIC SKILL

(Sonic Buster)- NEAR SPLIT SO TO SAY, ASNAV SKILL, HAS NO CHARGES, CAUSES DAMAGE TO NEAREST ENEMIES, TARGETING AT ATT (It’s BEST TO PUT EARTH IN DUALS, MY OPINION)

Sonic Storm - LONG PLAY RELATED TO SONIC BLASTER, MASSIVE SKILL, NO CHARGES, POINT ON ATT (AGAIN IT’S BETTER TO PUT GROUND IN DUALS)

Sonic Blaster - ASNAVNOY LONG SKILL, NORM CRITUITH, HAS 2 CHARGES, IZAIM PA IBANYM TH WHEN ANI IS KILLED, GO TO PVP

War Cry - INCREASES P ATTACK BY 25%

Lionheart - FINALLY THE TOP SKILL OF KAROCHI, USE AGAINST ALMOST EVERYONE, THIS IS RESISTANT AT RUTH, SLIP, FIRA, ANCHOR STAN

War Frenzy - CLEAR KAROCHI SKILL, AT STAN, INCLUDED AGAINST BERSAV, TANKAV, ETC., SHARPENING FROM STAN

Sonic Move - A CLEAR SKILL, SIMILAR TO THE SKILL OF THE CHEST DASH, INCREASES RUNNING SPEED BY 66, HAS 3 CHARGES

Duelist Spirit - TOP SKILL OF A DUALIST, INCREASES THE ATTACK IN PVP TIME, TURN ON POWER, NOT HAST!1111

Riposte Stance - TOP SKILL SO TO SAY, AFFECTS DEBUFFS AND REFLECTIVE DAMAGE 30%, FUCK YOU WATCH WHEN THE CHICKEN STANDS IN HIS LIFE DESIGN, OR WHEN IT SAYS FAT ON YOUR FUCK!11

Insight- INCREASES DAMAGE IN PVP BY 30%

Sonic Barrier (Exact Name Xs) - THIS KAROCHI CELESTIAL IS FOR 9 SECONDS, IN WHICH YOU MUST NOT USE ANYTHING, OR IT WILL FALL AWAY!11

Blocking with a Weapon (Sort of) - KAROCHI OUR DESIGN, THERE ARE 2 CHARGES!1

Maximum Sound Focusing - FULL CHARGE KAROCHI, 1 USAGE WE HAVE 8 CHARGES IN SHORT!11

Rush Korochi- DEALS DMG AND STUPNS THE ENEMY FOR 9 SECONDS!1

SPSHKA =D- KAROCHI SKIL 3 PROFESSIONAL RESTORES 1100 SP WHEN SHARPENING +15

LIKE ALL, WE DON'T NEED ASTAL SKILLS!

3. PVP

EACH GREAT HAS ITS OWN SERIES OF IMPACTS, EVERYTHING WILL COME WITH TIME, LET’S EXPERIMENT NEVER FIGHT!111

AND I WILL SAY SO MUCH ABOUT THE TACTICS OF BAYS IN THE FIELD, SINCE I ONLY GO FOR BIZHOI ON OLI!111

1. TyKHA
I DON'T UNDERSTAND HOW THEIR HIMSELF FALL, THIS CLASS IS CLEAN TO OPEN CHESTS, AND SO!1
THE MAIN THING HERE IS TO REMOVE ALL REFLECTION BUFFS, DANCES, NECKLEY EPIC! 11 BY CD USE NEXT TARGET, SINCE THIS MR... ALWAYS FALLS AS A MIRAGE (WITHOUT REFLECT THIS IS A STRONG INTERFERENCE ON HIM), MR... ABSOLUTELY WILL USE THE SHIP, IMMEDIATELY THROW DISARM IF YOU PASSED THEN COOL WE HIT ONLY WITH MASSUKHS, RUN AWAY, TRY TO OVERLOOK THE TV..., WELL, YOU CAN USE THE SONIC BARRIER, WELL, THAT'S ALL THE SLIM DOESN'T HAVE A SHIP (UNLESS I GUESS IT GOES ON FOR 30 SECONDS) AND THERE'S A COB ACTUALLY WE GET THE BODY AND WRITE TO SHOUT OWNED HARD KRISA EBANA9l !111111))

2.Pv - DAVOLNA IS SUCH A DANGEROUS PARTICIPANT, THIS MR... IS HILITATING! 1 WE ARE WORKING MASSIVELY AT THE BEGINNING, WE SEE THIS X.... USED DODGE, USE SONIC BARRIER IMMEDIATELY, KOKOKOK AND THERE IS NO DODGE IN PV ALREADY, PV HAS LITTLE HP IN DIFFERENCE AT TX, SO HERE A CRITICED TSS CAN SOLUTION EVERYTHING, AND THE MAIN DIZARM FOR CD SO THAT THIS MR... NI SMAGLA WILL BE HEALING WITHOUT DOWN WELL AND IF HE USES HIS SKILL LIKE TH'S KARABLIK, THEN WE ACT THE SAME LIKE WITH TH!11

3. AB - Well, what can I say, ALL MARKETS TYPE AB AB HIT STRONG, AV TOP CLASS, AV WILL PRESSURE ANYONE..... WELL HZ DAZHI =D OF THE KNIVES THIS IS THE MOST USEFUL CLASS, FOR US IT IS NO PROBLEM, WE CARRY SP WITH TWO MASSES, USE IT BARRIER SONIC, WHEN AV TURNES ON THE REFLECTOR, WELL, THERE IS NOTH.. WRITE AV CORPSE, SHH, SPLIT, DISARM, FULL CHARGE Shh, SPLASH WELL THAT'S ENOUGH =DD OR EVEN LESS!11 IN GENERAL OWNED HARD !11

4. MM,SORC - EVERYTHING HERE IS VERY SIMPLE, SINCE THIS MAG, WOTHER! 11 AND SO WE BAFF LION HEART, REMOVE AT A DISTANCE, THROW A SPLASH, SONIC, AND IMMEDIATELY RUSH, IMMEDIATELY DISARM, A COUPLE OF MASSUKH TSS, FULL CHARGE AND REPEAT THE SAME, THERE IS NO MAGIC !111 IF A MAG USES YOUR UD, WE USE THE SONIC BARRIER AGAIN AND STILL WAIT UNTIL THE UD FALLS) AND THE MAG BECOME A FUCKING.... GAME!111

5. ARBA, CHEESE, FR, HAVK - WELL THERE’S NOTHING TO WRITE HERE, USE LYON HURT, TURN IN THE ACTIVE FROM STAN, PLAY SONIC A COUPLE OF CHARGES, RUSH AND SHH AND FUCK MASSUKHI!11111

6.SAMONERS - WELL THIS IS A LITTLE DIFFICULT FOR A BEGINNER!11 BUT FOR THE TOP DUALISM OF RUSSIAN SIRVIRS GLADIATORAPWNZ THIS IS NOT A PROBLEM!1 AND SO LET’S DRIVE JUZAIM LYON HURT (SINCE THE HORSE’S HORSE IS STOPPING) BUT WE’RE TRYING TO STOP PETA, RUSHING UP AND THEM IS THE OWNER, FOR PETA NEITHER WHEN THEY ARE ATTRACTED, WE THROW A DISARM ON THE CD SO THAT THIS PI...NI WILL BE KILLED, AND WE TRY TO ACHIEVE MAXIMUM DPS WELL, BACKGROUND, SAMONIR IS GOING GOOD!111111

7. Shooting gallery - THE MOST DIFFICULT CLASS FOR A DUALIIST!11 IF THE SHOOTING SHOOT IS IN LIGHT AND WITH CLAWS ON FOCUS =D THEN THIS IS NOT A PROBLEM, THERE IS NO EVEN WRITING!11 AND IF THE SHOOTING SHOOTING RANGE IS IN HEAVY AND WITH CLAWS ON HP, THEN THIS IS BIDAPICHAAL, WE ASK GLADGOD FOR HELP , AND WE'RE TRYING TO BEND! 11 LION HERT, TURN IN SKILL AT STANA INCLUDED AND REFLECTOR (SINCE STANA CAN BE DROPPED ON THIS GREEN GO...) ACCORDING TO CD DIZARM, SP WE DEMOLISH ONLY MASSUKHIS (AND AS WITH EVERYONE) THERE IS 1 MINUS IN THE RANGE ALSO THERE IS A MIRROR AND YOUR LIFE DISARM CAN COME ON YOU, HERE IS THIS PICHAL THEN, EITHER WE WRITE FUCK... LEG I FUCKED THE FUCK AND GET UP IN THE CITY, OR BEND DOWN MR... !111111

8.BERS - WELL, IF GLAD NEITHER KILLS BERS, THEN JUMP INTO AKNO ON...! 11 LION HERT, INCLUDE ANTI-STANK AND REFLECTOR AND ARIES HELPLESS BODY, HE HAS PILES OF PICKLES TOO AND SO, IF HE USE AN EYE FOR AN EYE, YUZAIM SONIC BARRIER, IF HE HITS THE UD, WE TRY WHERE THE THREAD WILL HIDE, TREE STONE CORNER) UNDER ANY CASES YOU CAN'T RUN, SINCE RUSH HAS BERS AND ALL THE THINGS, IT'S BETTER TO STAND STUPIDLY AND KILL HIM! 111 IF YOU HAVE 30 DISARM THEN THIS BIDA PEACH AL, BUT IF HE'S GOING TO FUCK BERS SO HE'S FUCKING... =D SINCE MOST BERS STUPIDLY DON'T KNOW ABOUT CLEANSE I HZ =DDD ANANAN!1111111

9.SB - AT HF SB THEY ARE NOT CURRENT) BUT IF YOU MEET A SB =DD THEN LIST HIM AND WRITE SASAI LALKA EPANA9l =D LYON HERT YUZAIM AND EVERYTHING THE CHANCE OF PASSING ANCHOR IS VERY LITTLE =D AND IT’S VERY EASY TO TAKE A CHICKEN, THEY ARE VATA!11 ON HF SB YOU CAN'T EVEN STYLE IN THE NORMAL WAY!1111

10. TK,PAL - MMM WELL, HOW TO SAY THE FIGHT WILL BE GOING ON FOR A VERY LONG TIME =DDD AND SO ABOUT THE PALADIN, YUZAIM SONIC MUV AND STUPIDLY RUN AND THROW MASSES AT HIM UNTIL WE KILL HIS SP AND KILL THE BIRD, HIT ONLY FROM A FAR, YOU CAN LEAVE WITH CHARGES (NEEL ZY USE INSIGHT FOR THIS) THEN YUZAIM LYON HERT, TURN ON THE ANTI-STANKER, MIRROR, AND TRY TO GET THE REFLECT ON YOURSELF AS MUCH AS POSSIBLE FOR THIS AND YOU NEED STICKS WITH BARRES! ICON, WE ARE NOT AFRAID ( IF YOU KILL STUPIDLY WITH A BOW, WE'LL KILL) YOU WITH THE CHANT OF REVENGE AND MIRRORS 50% REFLECT + FROM POOH REFLECT, MORE HALF OF YOUR DAMAGE WILL FLY TO HIM + WE WILL HIT HIM BB FALL =***
TK - THE FIGHT HERE IS SO VERY VERY LONG AS IT IS A SERIOUS HEALTHY, BUT IT DOESN'T HAVE ANY DBAFFS EXCEPT STUN FOR 2 SECONDS AND KNOCKING DOWN THE TARGET WITH THIS SKILL) WELL, IN PRINCIPLE, WE ACT THE SAME AS WITH THE FIRE

11. ShK, YES - WHY DID I WRITE THEM TOGETHER? YES TO PATAMU THAT ANI VATA AND THIS AND THAT! 11 WITH YES AS LIVE AS AND WITH PAL, WE RUN KILL HIS DOG DON’T LET HER GET TO SIBA (SINCE - 2-3 DENSA BIDAPICHAL) KILLED THE DOG, TEAR DOWN JV DASKA, DEMOLISHED, BAFAIMIA SO LIVE AS AND AGAINST FALL, ONLY THERE IS 1 JOKE, AS SOON AS WE FALL TO YES, WE ARE GET READY TO USE THE SONIC BARRIER, THIS MR... IS ALREADY GATOVA TO THROW A TOD AT YOU, SO FAST TO USE THE BARRIER YOU NEED TO BE SUCCESSFUL AND EVERYTHING COUNT YES FOLLOW YOUR TOD AND THEN GO ON SIMPLE, HE CANCELS HARD!1111
ShK - HERE WE STUPIDLY RUNNING DESTROYING THE JV, AGAIN WE'RE BAFAMIZING LIKE THIS, AGAIN WE'RE PREPARED FOR THIS, AND WE'LL KILL THE CURRENT SHIKL EVIL BUT I CAN'T GET HIM OUT BY THIS TIME WE'LL ALREADY TAKE HIM OUT)

THE MOST IMPORTANT WHEN THE TANK IS IN UD WE HIDE FROM HIM AND SPAM ONLY WITH LONG SKILLS!111

12. CRAFTER - EVIL SU... THIS GNOME) AT THE MAXIMUM ANTISTAN BAFAEM SIBE, MORAI SET - WELL AND ALL OF IT)

13. NEKR - NEKR SU.. DANGEROUS, BECAUSE THERE IS NOT ONLY FIRA AND ANCHOR, FIZ FAT!11 WITH NORMAL NEKR EVEN IT IS DIFFICULT FOR ME SOMETIMES, WELL, IN GENERAL, WE USE LEON HEART, RUSH NEKRA AND IMMEDIATELY GIVE A DISARM, GIVE A COUPLE OF MEATS AND SWITCH TO THE SKELETON, THE SKELETON REMAINS A SKELETON OF HP WE START BEATING THE HOST THE SKELETON WILL DIE ITSELF, BUT NECRA SU.. DANGEROUS AGAIN TO PAVTARY =D

14.DESTER - DESTER IS LIVING, GREEN AGAIN X..) IF HE IS NOT AT LIMITS THEN ZERO PROBLEMS IT’S STUPIDLY A LOT OF GO... WHICH WILL NOT TAKE US OFF SP VALUE) IF DESTER IS AT LIMITS, THEN WE TURN ON THE REFLECTOR AND USE ALL OUR ANTISTANS, BAF REFLECT, AND LET'S LOOK HOW THE SHIT GET KILLED) AND NATURALLY WE'LL HIT HIM TOO =D DESARM BY CD, THE DAMAGE WILL NOT BE POOR ON YOU

15.BISH, EE, SHE - THIS IS THE ONLY OPPONENT OF WHICH I'M AFRAID) HER AND SHE ARE NOT VERY TOUGH TO TAKE THEM OUT) BUT KILLING A NORMAL BISHA IS A SERIOUS PROBLEM FOR US, IT WILL STUPIDLY BURN OUT THE MP AND HURT HENNA (SO HERE I CAN SAY THE ONLY THING AGAIN WE USE THE SAME AND LET'S START BEAT BISH =D SP WE TAKE HIM OUT WITH A COUPLE OF MASSUKH, AND THERE'S ALL PICHAL HIL HIL AND HIL AGAIN) WE TRY TO DO THIS, TEAR OUT HALF HP, THROW OUT THE DISARM, IF IT PASSES, THEN TSS AND DSS IN THIS CASE WILL DO THEIR WORK =D AND WE WILL START TROLLING BISH OLOLO =DDDD

HOW TO EAT LIVE:

16. DUALISM - GLAD VS GLAD HMM COOL) IT’S PURELY UP TO LUCK HERE WHERE THE DISARM WILL PASS, WHO’S CELESTA WILL JUMP OUT, WHO WILL CRYTAN TSS) I WILL NOT REVEAL MY SECRETS OF HOW I GET GLADOV!11

4. SAB SKILLS:

1. CELESTA (VARK, SVS, BD)
2. SPIRIT (CAT, HORSE, FS)
3. UD (TK, PAL, YES)
WE TEACH PASSIVES ON M DEF FOR IT IS GIVEN THE MOST OF ALL AND WE HAVE LITTLE M DEF!

HOW DO YOU FUCK HAST.... WHAT? GO TI N.... SA...... FUCK..., THE HAST SPILLS CURRENT WHEN YOU HIT WITH YOUR HANDS!1111

5. MACROES

EVERY GLAD SHOULD HAVE MACROES IN THE FORM: OWNED HARD !11 OWNED HARD KRISA !111 I AM A DUALISM TO SUCK EVERYONE!1111 AND YOU ARE NOT GLAD, ALAS (

6. WELL HERE IS MY PANEL, LOOK BRIEFLY

7. BAF

ABOUT BAF WHAT TO SAY: I WILL NOT SHOW YOU MY BAF, BUT IN GENERAL WHATEVER YOU NEED!111
BAF FROM GNOME ON P ATTACK, BAF FROM GNOME ON DEF, BAF FROM FORTY MMA SKIN ON PDEF CHECKED, BAF FROM CAT (NOT ON CRIT, BUT ON P ATTACK), KK FROM PP (CRITS WILL NOT BE STRONGER WITH HER, I WILL REVEAL THE SECRET TO YOU = D HE NEEDS THAT FOR US LESS CRITAVAL =* TALIK ON P ATTACK 100 P ATTACK, TRANSFORM INTO THE Apostle OF GRIAL 1000 P ATTACK)))

8. FOR SMALL NOOBIKS SWEETERS =*
ON SOME SERVERS OUR MASSES WORK WITHOUT ROLLOWS FOR THIS YOU NEED TO MAKE A MACRO /Useskill Sonic Buster AND /Useskill Sonic Storm

STILL WHEN THE CHARGING STAYS AT 8 DAMAGE WITH A LOT OF MORE YEAH) THAT'S WHY WE SPAM MASSIVES AT THE BEGINNING =**

WELL, THAT'S ALL!11 WAITING FOR TROLLING!11 AGAIN I WILL REMIND THE TOP!11 AND SAY HELL!11

SMOOTH IS NOT A PROFESSIONAL, IT'S A STATE OF MIND!111 =D ALL OWNED HARD !111111

My game nicknames PastorNapaS And GLADIATORPWNZ !111111

IT TOOK MORE THAN 4 YEARS, 2 MILLION DOLLARS, AND 2 CHILDREN TO WRITE THIS GUIDE!11111
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http://site/data/MetaMirrorCache/s017.*Links to Radikal are prohibited by the project rules, use other servers. Such as: screenshot.ru / joxi.ru *.ru_i415_1304_43_ff277ae8b3b8.jpg
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A very bright and strong representative of the Human race in Lineage 2, is Gladiator or Glad, as it is called among the players. Starting your journey for this class, you will go through a difficult road from warrior to duelist, which will certainly captivate you. According to their immediate purpose, Glades belong to the attacking class, that is, they are pure daggers and are capable of hitting their opponents with incredibly strong damage. The main type of weapon for any Glad is paired swords, which are called duals in the game. Representatives of this class are distinguished by their strength, and their obvious advantage is self-sufficiency in both single and mass battles.

Due to the fact that they ideally wield dual weapons, opponents who meet on their way come under a huge number of blows, which are simply impossible to avoid. But in order for your Glad to be a balanced, dangerous opponent and a successful player, check out this guide, in which you will find basic tips on leveling up your character, equipment options at a particular stage of the game, and much more.

Let’s say right away that the Gladiator as a class has its pros and cons. As for the positive qualities of this class:

Glad has at his disposal a huge set of attacking skills, including a stun, as well as the most powerful physical skills and the most interesting in terms of MP."

Glad has at his disposal excellent self-buffs for attack speed and the attack itself, buffs for immunity to root, stun, sleep, paralysis, as well as buffs for recovery and increased damage against certain types of monsters;

An obvious plus is that Glad has passive skills such as final frenzy and for light and heavy armor;

I’m very pleased with the decent amount of HP and the speed of its regen; it also has high CR indicators;

Externally, the Gladys are real beauties;

An interesting style of fighting, playing for this class is always not easy, but this is its trick, you will be an attacking character who will always find something to surprise you with;

Has a military dome, which is probably the most useful and desirable in the game;

And lastly, it has the ability to use speeds and accelerations, which are very useful, but at the same time consume an immense amount of charging.


As for the negative qualities of this class:

Since the Gladiator has a decent HP indicator and can wear heavy armor, then as a price for this, he is significantly limited in speed, fortunately at least there is a dream book of moves, it is something like a dash, which often helps this class;

Before using any of the skills, Glad needs to charge them with dream books, this is another kind of payment for having high-power skills;

They have a slight dependence on full buffs, all because they deal all the main damage through skills, and they have practically no dependence on buffs;

There are absolutely no passives on m def, as well as very low indicators of magical protection, which, in principle, is a disadvantage for the human race as a whole;

It is not very convenient to make a stun, because you first have to change the weapon to a blunt one, as a rule, it is crushing (axes) to chopping (maces);

For players who prefer Gladiators, especially at the beginning of the game it is quite difficult to control them, I would like to significantly increase the number of buttons on the panel quick access, because even the possibility of using macros, if you take into account taliks and the like, is not very helpful;

The obvious disadvantage is that there is no specific specialization, and this leads to the fact that Glad constantly has a huge number of some incomprehensible skills that are useless, unnecessary skills. Plus, this is quite wasteful, because you also have to maintain additional sets of equipment, which cost a lot of money;

Before inflicting damage on the enemy through skills, you need to make sure that the charge with dream books is full, because otherwise, your damage will not be what you expect.

Glad quality and equipment selection at certain stages of the game

Beginning from 1st to 20th lvl , you will appear in the starting location which belongs to people, there you will immediately need to deal with several gremlins and when you have already reached lvl 5, start not just wandering around the game world, but complete quests through which you will quickly reach lvl 20. This is a very fast process and if everything is done correctly, then you will spend no more than 1 hour to upgrade to lvl 20.

Crossing the line 20th lvl, you need to go and get the first prof, which is called Warrior, after which be sure to take care of equipment for your character, for which at this stage of the game the Brigandine Set will suit you well. As a weapon, do not choose paired swords yet; it is better to give preference for a while to a two-handed sword, or a club; if you wish, you can also take a spear. After you are dressed and armed, stomp in the direction of Gludio or Dion, the areas adjacent to them are teeming with various mobs, through which you can easily level up your glad to lvl 26. As soon as you have reached the required level, you will immediately need to register to participate in the quest called “Seven Seals” and then go to the catacombs to complete it. Here, in the catacombs, you can easily pump up your glad to lvl 35, or even 40, and when you reach the last, then the time will come to get a second prof, if you don’t want to work hard, but have extra adena, then you can just buy a second profession and it’s in the bag. By the way, for leveling up in the catacombs, a spear is ideal as a weapon, because there are a lot of monsters there, and with the help of a spear you will quickly deal with them.

Having reached Level 40, you will need to get the Gladiator profession and of course, since this is another conditional game stage, you will need to change your character’s equipment. The best option for lvl 40 is armor and weapons from Rank C, this will be the Plate Leather Armor equip, which gives additional STR+4 and CON-1, or another heavy armor option, like the Full Plate Set, which gives additional Max HP + 270.

As a weapon at this stage, take one of two options - this is either Katana-Katana, or Raid Sword-Raid Sword, any of these dual options, if sharpened to +4 or more, give small bonuses to the Atk indicator. speed. After getting dressed and taking a normal gun, go to level up to level 52 inclusive, to the area known as Dragon Valley, where you will find a non-intense experience, because all the mobs there are x1, or, if you are not looking for easy ways, go to Cruma Tower, almost all the mobs there are already x2 or even x3, and besides, you will receive interesting percentages from the upgrade.


Having reached Level 52, you will need to change clothes again in order to continue swinging on an equal footing with your opponents. With Grade you will no longer take off at lvl 52, so change into B Grade. As equipment, take the Blue Wolf Heavy Set, which gives additional Speed ​​+7, HP Recovery Rate +5.24%, STR+3, CON-1 and DEX-2, by the way, it is considered the most optimal for Glad at these levels.

For weapons, take the Samurai Dual Swords, which are called Samurai Long Sword-Samurai Long Sword, which gives an additional +4% Atk.Speed. To level up, head to the area known as the Frozen Labirint or to the Seal of Shilen. If you have the opportunity and desire, you can gather a party and go to necropolises or katas, level up there up to lvl 60 inclusive.

Having reached Level 61, once again dress up your Gladiator. for the role of armor, a set called Tallum Plate Armor is suitable, giving bonuses such as STR +2; CON -2; Atk. Spd. +8%; Weight Limit +5759; Resistance to Poison/Bleed +80%, don’t consider other options, this one is the most optimal. For the weapon role, take one of the two options Tallum Blade-Damascus or Keshanberk-Keshanberk, because they give an additional +8% to Atk.Speed.

Starting from lvl 61, go to the area known as Valley of silence and go there until lvl 68 inclusive. Then go to Hot Springs and level up here until you reach lvl 76, for the solo option, this place is suitable inside and out. If you have the opportunity to level up as part of a party, then go either to Varka, or you can go to Stakato Nest, where you also need to level up to lvl 76.

How did you guess Level 76 significant in that your character will need to change clothes again. For the role of equipment, unless of course you have sharpened your TM heavy to +6 or more, with such indicators it is better to leave it, but if not, then take the Imperial Crusader Set, which gives additional DEX-2, STR+2, P. Def . +8%, and Max HP +445. Resistance to Sleep/Hold +70%. Duals are ideal for the role of weapons, and they give excellent bonuses that you will definitely appreciate, this is Tallum Blade-Dark Legions Edge - you will be provided with additional Max. HP by 15%, Max. MP by 20%, as well as Max. CP by 30%, but they must be sharpened to at least +4. In terms of leveling up, since you will already be at lvl 76, you don’t even need to say anything. The only advice to get to lvl 80 is to gather a normal party and go to such locations as Forge Of The Gods or Imperial Tomb, the conditions there are optimal.

The highest priority skills of the Gladiator class

In the group of attacking skills, it is certainly worth highlighting the following:

Triple Slash or Triple Cut - this skill does not require pre-charging at all; it is most effective to use it as an addition to such a combination as DSS with TSS. The power of the skill is 2557, the cooldown is 3 seconds, the reading takes 1.733 seconds;

Sonic Blaster or Sound Pulse - this skill attacks the enemy by directing a sound pulse at him and hits him from a distance. For a gladiator, this skill is the main of all distance skills; it is used constantly, especially in combination with a sword, dual swords or a club. The possibility of delivering an over-hit or critical hit is not excluded, but to use it, you need to upgrade Sound Focus to at least level 2. The skill is used as the main one in PVE; its use in PvP battles is not excluded. The power of the skill is 1827, the cooldown is 3 seconds, reading takes 1.9 seconds;


Double Sonic Slash or Double Sonic Slash - this skill helps convert sound energy into a very strong blow using a sword. This is an ideal skill both before and after level 80; it is optimal to use it in PvP battles when fighting with dual swords. The possibility of inflicting an over-strike and a critical strike is not excluded, but to use it you need to have pumped up Sound Focusing to at least level 3. The power of the skill is 3196, the cooldown is 3 seconds, the reading takes 1.733 seconds;

Triple Sonic Slash or Triple Sonic Slash - this skill is the main attack skill for any Gladiator, which is why it is used constantly. It requires duals, it ignores shield defense, and the possibility of over-attacking is not excluded. To use it, you need to have Sound Focusing upgraded to at least level 4. The power of the skill is 4262, the cooldown is 5 seconds, the reading takes 1.667 seconds;

Sonic Buster or Sound Wave - this skill is not used at low levels, it is used only after receiving the 3rd prof. Does not require charges, has frequent critical hits and is active in melee. It can be used with duals, a sword or a club, it has the property of consuming 3 Energy Stones, and there is also the possibility of delivering an over-strike. To use it, you need to have Sound Focusing upgraded to at least level 2. The power of the skill is 457, the cooldown is 2 seconds, reading takes 0.72 seconds;

Sonic Storm or Sound Storm - this skill is remote, in nature it is similar to sound wave and is used for ranged attacks. It does not require charges, it can be used with duals, a sword or a club, it has the property of consuming 3 Energy Stones, and it also has the ability to deal an extra strike or a critical strike. To use it, you need to have Sound Focusing upgraded to at least level 2. The power of the skill is 457, the cooldown is 3 seconds, the reading takes 1.9 seconds;

Blunt or Hammer Crush - this skill does two things at once - it stuns the target for 9 seconds and deals damage to the target in melee. To use it you need a club, so it is not used very often in the game, but on Olympus it can be especially useful. The power of the skill is 2411, cooldown is 3 seconds, reading takes 1.08 seconds.

Among auras and selfies, the following stand out for their usefulness:

Vicious Stance or Combat Stance of Cunning - it helps increase the power of a critical strike by +609, consumes MP, the amount of which directly depends on the character’s lvl during use;

War Cry or Battle Cry - helps increase the physical attack rate by +25%, this skill is used by Glads everywhere, in PvP, in PvE, at quality and anywhere. Duration 1 minute, cooldown 45 seconds, reading takes 1.5 seconds;

Lionheart or Lion's Heart - helps increase your character's resistance to paralysis, stunning, holding, sleeping and removing positive effects. It is very effective to use against classes that are characterized by the use of debuffs or stun classes. Duration 1 minute, cooldown 150 seconds, reading takes 1.5 seconds;


Sonic Focus or Sound Focusing is a kind of charge that precedes the use of various sound skills, up to lvl 78 inclusive, this will be your main source for charges. The skill cooldown occurs within 0 seconds, and the reading takes 0.9 seconds;

War Frenzy or Madness of War - helps increase your character’s resistance to such types of attacks as sleeping and stunning, consumes MP, the amount of which directly depends on the character’s lvl during use. This skill can be used effectively against classes that are characterized by sleep or stun classes;

Sonic Move or Sound Movement - helps increase your character's speed by +66 for 15 seconds. To use this skill, the Power of Sound must be pumped up to at least level 3, and you also need paired swords. Ideal to use at that moment if you need to catch up with some object. The skill cools down within 30 seconds, and the reading takes 1 second;

Duelist Spirit or Spirit of the Duelist - helps increase attack speed with dual swords by +12%, while simultaneously increasing damage from PvP and normal skills by +10%, lasting for 1 minute. It is very effective to use this skill in PvP, PvE or, of course, during the leveling process. The skill cooldown occurs within 30 seconds, and the reading takes 1.5 seconds;

Riposte Stance or Fighting Stance of Reflection - to repel attacks you must use a weapon, while the skill reflects up to 30% of the damage received, and also, with a chance of up to 30%, reflects both negative and positive effects, but these do not include damage from ranged attacks and skills. Using Riposte Stance, the character's movement speed is reduced by 10%, attack speed by 20%, and accuracy by 4. Consumes MP, the amount of which directly depends on the character’s lvl during use;

Sonic Rage or Sound Fury - helps to attack the enemy, throwing out the energy of the sword and at the same time collecting the energy of the soul. The rise can be carried out up to the 7th level, there is a chance of inflicting a gift from above, as well as a critical blow. The skill cooldown occurs within 0 seconds, and the reading takes 1.5 seconds;

Sonic Barrier or Sound Barrier - helps create a protective barrier that will protect your character from any normal skills, attacks, as well as weakening spells for 10 seconds. To use, dual swords are required, and Sound Focusing must be pumped to at least level 5.

We put tattoos on the Gladiator

Depending on the goal you are pursuing, choose the most optimal tattoo option from the following:

1. In everyday game life, for Glad who is close to IR, Dragon Set or Tallum, choose this combination of tattoos - +5 STR\ -5 CON.

2. If your Glad is a frequent participant at the Olympics, then to the above combination, you should add +4 CON +4 DEX, that is, the set will be as follows - +5 STR\ -5 CON\ +4 CON +4 DEX.

3. There is another build that is no less usable in Olympic survival races, it looks like this - +5 STR +4 CON - 9 DEX.

Gladiator on Olympus

Here it is immediately worth noting that in order to enter Olympus, Glada, like other classes, must meet some minimum conditions - this is Hell Knife (Mental Shield) - it is useful because it gives a buff (chance, and adds 50% when using a favorable skills) Mental Sheet lvl 4, as well as Staff of Evil Spirits (Blessed Body) - it is useful because it gives a buff (chance, and adds 20% when using a favorable skill) Btb lvl 5.


On Olympus, it is very important to always adhere to certain tactics, which are completely different with different classes. We will now describe the main types of combat for Gladiators on Olympus.

Magi - of all the huge variety of magicians, on Olympus you should only be wary of necrs, because they have anchor, summon and doom. That is, if you get a necr, you need to immediately put on a pl set and wipe it the faster the better, not paying attention to the summoner, because he will eventually die on his own. The tactics against necrs are as follows - first, 5 seconds before the battle starts, use acceleration, run up close to the nekr, give him a massive melee, then shhh, then 4 crosses, as a rule, at this stage the nekr is already running away from you, so use a massive long and single long. Basically, this is enough, but if you have a real monster, then hit it with crosses until the long-range sonics roll back, you can repeat after a massive long-range and a single long-range, this will definitely be enough.

Bows - the tactics are the same as against magicians, just wear the IR set, periodically you will need to use resists from the stun - farfrenzi, Lionhert, they are very weak, so that’s enough.

Daguerres - among daggers, PV should be wary, and even then only a noob, because he has a dodge. The tactics against these comrades are extremely simple - put on an IR set, use stun resistances and simply extinguish your opponent with any abilities that come to your hand, give preference to the massive ones, do not lose sight of the charge level. The simplest combo option, of course, if all the abilities work, could be something like this: mass melee, mass range, dss+tss.

Tanks - these are opponents with whom it is always interesting to fight. When you put on the IR set, be sure to try in every possible way to save your MP reserves and gradually bring the enemy to the toll.

Paladin - you shouldn’t run from the fallen, because under the icon he will quickly catch up with you, here the tactics are different, at the very beginning of the battle you need to use Leonhert from the camp, do not use Warfrenzy, because you need to save mana reserves. Alternatively, you can turn on the reflector at the very beginning, but for a short period because it is like a bottomless pit for mana; during the battle, do not use massive attacks, because they are terrible for a tank and eat a lot of mana. As a rule, Pal begins to knock down abilities with stuns, so if you get knocked down by TSS, you throw DSS in response, then crosses up to 7 charges, and then a single long-range one. When you bring the tank to the ud, move away from him at a distance that will be unattainable even for a bow and arrows, regen the CR, and if necessary, also the HP with a battle roar or brawhert. If a situation arises that Pal caught you in the roots and stood next to you in the oud, give an answer to yours&

Introduction

  • A gladiator is a representative of the human race. By choosing this class, you will start your journey as a simple Warrior, and in the end you can become a formidable Duelist.
  • Gladiators are considered an attacking class (damage dealers), that is, they inflict heavy damage on the enemy. Their main weapons are twin swords (“duals”). The gladiator is a very strong class, effective in both single and mass battles. This class has several skills that deal damage in a radius.
  • Equipped with dual weapons, Gladiators literally shower their opponents with blows.

Almost all of the gladiator's active skills deal a series of blows in one tick (using a series of skills in the shortest possible period of time).

  • This Lineage 2 Gladiator guide is aimed at giving you basic recommendations on leveling up, various equipment options, etc. You may find your own path as you gain experience, but for a beginner, these tips can be very helpful.

Advantages and disadvantages

  • As a DD class, it has the following "traditional" positive qualities: (here traditional in the sense mentioned in dozens of different guides)

Class benefits

  • A large set of attacking skills, including stun. (By the way, this is not always a plus, you need to know exactly what skill is against whom and most importantly when to use it, and the stun is generally on a blunt, i.e. prepare and double-check the macros for changing weapons and stuns 3 times (you will have to change the type of your weapons during the battle).
  • Some of the most devastating skills in the game, which can kill almost any battle mage in one volley. In general, if you managed to run up to close combat distance to the enemy, the matter remains small. :)
  • Indispensable self-buffs for attack, attack speed, immunity to sleep, root, paralysis, stun, increased damage against certain types of monsters, as well as healing (it’s hard to call BR treatment, but okay, we’ll survive somehow).
  • Passive skill final frenzy.
  • Passive skill for heavy armor and light armor too.
  • A large amount of HP and its regen.
  • More CPUs. (rejoice at your TX flying, of course, if you are a lucky TX. :D)
  • Beautiful appearance
  • A rather unconventional style of fighting, an attacking and complex style.
  • Presence of acceleration and celeste.
  • Little dependence on the full buff, because... The gladiator deals the main damage with his skills, and they are almost independent of the buff.
  • One of the most useful military domes. This is an indisputable “+”.

Disadvantages of the class

  • Due to the fact that gladiators can wear heavy armor and have a large amount of HP, they are limited in speed, hence the common nickname for “tin can” gladiators. The situation is slightly improved by the presence of a dream move (analogous to Dasha - throw, dash) - it uses more than half of our maximum class of charges.
  • Again, due to the high power of the skills, they need to be charged with dream books before each use of the skill.
  • Little magical protection - the shortcomings of the human race and the lack of passives on m def.
  • In order to make a stun, you need to change the weapon to a blunt type. (crushing/slashing) (axes/maces of various types)
  • Difficult to operate and lack of buttons on the quick panel. Macros help here.
  • Uncertainty of specialization, which leads to the presence of useless skills and abilities, and also very expensive, in financial terms, to maintain additional sets of equipment.
  • Remember that it is better to deal any damage with skills when the dream books are fully charged, otherwise they simply do not justify themselves. (this is our curse and this is our trick)

First steps and equipment

1-20 lvl

40-52 lvl

52-61 lvl

61-75 lvl

76-80 lvl

  • So, the sleepless nights and days of leveling are behind you, and you have finally reached lvl 76!
  • The need for equipment has arisen again, of course, our A-grade for 15 lvl is very outdated.

Armor: Imperial Crusader Breastplate.

Skills

Attackers

Auras and selfies

Tattoos (Paints)

In nature, there are two types of tattoos for a gladiator:

Olympics

Prerequisites for entering the Olympiad

Combat tactics against certain classes

  • Magi- an absurd accident, it is unclear what wind brought it into the general Olympiad, free glasses and nothing more. Of all the possible magicians at the Olympics, only Necromancer, because of Anchor ( Anchor) , Curse of Doom ( Curse of Fate) And Summon Reanimated Man ( Summon the Risen One) . Got a nekr? Run as quickly as possible, it is better not to be distracted by the summoner, he will die on his own.
  • Bows- not even funny?
  • Daguerres- pathetic chests. In general, they can do practically nothing at the Olympics. The chestmaster has only 2 options for winning.
  • Tanks- perhaps the most favorite opponents for a gladiator. At the Olympics, the battle with them lasts a long time, intensely, interestingly, and sometimes unpredictable. :) Naturally
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