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Homemade gamepad. How to set up a gamepad: three effective ways. What to do if the gamepad is not configurable

For games. After all, if you purchase a device in a store, the likelihood that it will initially work correctly is extremely low. That is why it is worth understanding all the intricacies before sitting down to play.

Why configure your gamepad?

As mentioned above, before starting the game, you first need to configure the gamepad. There are a lot of games using a joystick, so this article will be useful to a wide range of gamers. But it should be explained why it is necessary to carry out configuration, while the device must be prepared initially.

It’s worth making a reservation here: if you purchase a gamepad from XBox, then most likely it will function perfectly, but a device from another company is unlikely. This is the case because games designed for the joystick are cross-platform. This means that the developer makes them not only for PC, but also for PlayStation and XBox. And the game, accordingly, supports the device of these two flagships of the console industry.

Speaking in simple language, if you have a third-party device, then you must know how to configure the gamepad, because otherwise it will not function correctly or will not start working at all.

Settings via control panel

So, let's get started with the story of how to set up a gamepad for convenient game. First of all, the simplest method will be discussed, which does not involve downloading additional applications. Configuration should be carried out using standard Windows utilities.

First you need to log into the control panel. To do this, select the section of the same name in the Start menu. Once you have done this, a window will appear with big amount icons, but we are only interested in one - “Devices and Printers”.

Now you will see images of all devices connected to your personal computer. Among everything, find images of your gamepad. Now you need to right-click on the icon and select “Game Control Device Settings” from the menu. Next in the window you need to open the properties of this device.

Let's move on to the final stage. In the window you see a number of fields that need to be filled out. Each field requires entering a key on the keyboard, which will be activated when you press the corresponding button on the gamepad. Fill in all fields and then click "Save".

Now, when you enter the game, all assigned buttons should function properly. But if this is not the case, do not despair, now another way will be discussed on how to set up a gamepad for games.

Setup using x360ce

If the above instructions did not help you, you need to move on to other methods. This time you will need the help of third-party software, namely x360ce. This is an XBox 360 gamepad emulator. It makes any game feel like a PC device connected to an XBox joystick.

After downloading, you need to configure the program. This is not a difficult task, so everyone can easily cope with setting up this application:

  1. After downloading the archive, place the files from it in any folder on your computer.
  2. Now open the x360ce.exe file from this folder.
  3. If the controller is connected correctly, you will hear a characteristic signal upon startup.
  4. At the bottom, click on All templates will open in front of you.
  5. From the list, select Thrustmaster Dual Tigger 3 in 1 Rumble Mods.
  6. Click the Load button.

Now, when you press the gamepad buttons and interact with the sticks, you will see that the corresponding buttons on the controller image will light up. If this is not the case, then change the preset or assign necessary buttons manually. After everything is done, click the Save button and close the window.

All that remains to be done is to copy the files from the folder, namely: x360ce.exe, x360ce.ini, xinput1_3.dll - to the root folder of the game. The root folder is the one in which the launcher is located. To find it, you can right-click on the game's shortcut and select "File location". A folder will open in which you need to place all the above files.

Setting up a gamepad using XPadder

So, now let's look at how to configure a gamepad using the XPadder program. We can say that we are now moving to heavy artillery, since this program it no longer emulates the controller, but the keyboard of your PC, that is, you assign keyboard keys to the gamepad. This is a universal method, because with it you can play games from the device, even if they do not support joystick control at all.

So, let's set up the program:

  • In the program window, click on the joystick icon, which is located at the top left of the window.
  • Click "New".
  • From all the buttons, select "Open".
  • In the window that appears, open the controllerimages folder. It contains pictures of different gamepads. Select yours and click “Open” (if you haven’t found yours, select any).
  • In the left panel, select "Sticks".
  • In the box, check the box next to "Enabled". Following the instructions, press left, then right.
  • A circle will appear on the joystick image, move it to the left stick.
  • In the stick settings window, check the box next to “Enabled”, only now on the right, and repeat all the steps, but move the circle to the right stick.
  • In the left panel, select "Cross".
  • Check the "Enabled" box and follow the instructions to press the appropriate buttons on the gamepad.
  • Drag the cross in the picture to the desired location.
  • In the left panel, select "Buttons".
  • Press all the gamepad buttons one by one. Squares will appear on the pictures: drag them to the corresponding buttons.
  • In the left panel, select "Triggers".
  • Press the left and then the right trigger.
  • Click "Accept".

Now you just have to click on the white squares to assign the corresponding keys on the keyboard.

Now you know how to set up a gamepad using Xpadder.

What to do if the gamepad is not configurable?

Of course, there is a possibility that all of the above methods will not help you. Unfortunately, this only means one thing - the gamepad is faulty. All that remains is to take it to the store and demand the money back or exchange the device for another.

So you have learned how to set up a gamepad. PC games, of course, are controlled using a keyboard and mouse, but it is much more convenient to lie down on the couch and, picking up a joystick, enjoy your favorite activity.

We have already made a similar homemade product on our own, only in it we coordinated the joystick from the Dandy console with the computer hardware within the means special program. Here we will simply remake the usual computer keyboard into the joystick.

What do we need? Any keyboard (preferably with a USB bus for convenience), but of course a working one. Any joystick from any console, from any manufacturer, even a non-working one is possible. The main thing is that another board on top fits inside it.

I took this “chubby” joystick.

I’ll tell you our problem briefly, I think you’ll understand everything.

I don’t know whether you know or not that the keyboard and joystick work in a similar way. Namely, each of these devices uses the principle of command encryption. This is done so that as few wires as possible can be removed from the device. For example, if you connect at least one wire to each button on the keyboard, you will end up with a lot. And so it was decided to encrypt them and convert them into impulses.

In the keyboard, unlike the joystick, the principle of cross-connection of buttons is used, that is, about a dozen buttons go to the keyboard board, and 4 or 5 from the board, depending on the device interface.

Let's get down to action. We take out the board from the joystick and use a screwdriver to cut off all the contacts from the original microcircuit.

Accordingly, you need to find out in advance which contacts on the board are responsible for which buttons.

The work is a bit complicated, it requires careful attention.

Introduction

Most users use only a keyboard and mouse to play games. But there are even more convenient (though not for all genres of games) manipulators - joysticks. In this article I will talk about how I made myself a basic joystick.

Two years ago, while surfing the vast expanses of the Internet, I came across interesting information– joysticks connected to the GAME port sound card It's very easy to do it yourself. The circuit there is so simple that anyone who has ever picked up a soldering iron can assemble it. Joysticks can be divided into two types: those using variable resistors or optocouplers. Here is the joystick diagram and GAME port pinout:

If we are making an optical one, then instead of variable resistors we use an optocoupler:

After some thought, I chose the second type. I won't touch on electronics, because... all information can be found on the Internet.

Joystick assembly

I have a very old console (which, by the way, has built-in games), and I borrowed two joysticks from it. They are of a very convenient shape, and it was not at all a shame to break them.

I crammed two optocouplers into one (one for forward-backward coordinates, the other for left-right coordinates). The optocouplers were removed from a mechanical mouse, which I purchased for 30 rubles. In principle, optocouplers can be purchased separately, but then the costs would be impressive. I glued the LEDs to the moving part of the joystick, and the photodiodes to the lower fixed part.

I used the second joystick on the principle of a gearbox. By moving the joystick to the extreme positions (up, down, left, right), the contacts close. It turns out 4 positions - 4 buttons.

Just right for car simulators: up/down for gear shifting, and left/right for other needs (for example, a horn, a handbrake, or a shift for NFS). Very convenient and original :). The first joystick is connected to the GAME port, and the second to the first using a homemade port. This results in a chain like this:

The first joystick has one feature - the absence of resistance, i.e. the handle moves quietly and does not return to the central position. There are both pros and cons. On the one hand, my hand practically never gets tired, I even got used to playing with one finger. On the other hand, it is difficult to find the central position (especially in flight simulators).

I used this design for a very long time until my friends gave me a Logitech Attack 3 joystick.

Manual assembly, of course, cannot be compared with branded models, but the price homemade joystick ten times less than the prices of good joysticks.

Not only did I have fun assembling and soldering, but it was also very pleasant to play. After all, the keyboard does not have basic things - the ability to adjust the gas and rotation, which bring a dose of realism and a lot of pleasant sensations to the game.
If you want to get new sensations in games, but don’t have money for a good joystick, then take my example - make a joystick with your own hands :).

This article describes how to make a simple joystick for your personal computer, with very little financial and time investment. True, it is necessary that your personal computer has a game port, which at this point in time is considered outdated. Now its functions are taken over by the USB port (why computer manufacturers did this is easy to guess after reading this article: to assemble a device with USB requires great qualifications; to assemble a device for a game port - a joystick or an electronic steering wheel, you need nothing more than a couple of resistors and not necessary). :-).
In general, there are a huge number of the most different models joysticks (we are talking specifically about devices designed to connect to the game port of a computer), but they all work with the game port and are connected to a 16-pin connector located on the back wall of the computer. In this case, the maximum number of degrees of freedom inherent in the game port can reach 4, with a maximum number of buttons - 4.
A diagram of a device that simply shines with its simplicity and “spontaneity” is presented below.

How does the scheme work?
The device has two buttons SB1 and SB2 (pins 2 and 7 of the game port), the button is triggered when the voltage on pins 2 and 7 becomes zero, i.e. button is pressed.
Resistors R1, R2 are resistors of joystick No. 1, in the photographs below it is on the left. Resistors R3, R4 belong to joystick No. 2. Circuit R5 VD1 - power indication. C1 is a blocking capacitor on the power bus. Changing the resistance of the resistors means moving the joystick handle.
Details and design.
The joystick was based on the same Chinese ready-made resistor joysticks that were used to build the transmitter. They look like this. The nominal value is 100 k, although we tried with 10 k - everything works (the main thing is not to forget to calibrate). According to the technical description of the game port, you can use resistors from 1 k to 100 k, and you can even install different ones in one joystick (although this is not recommended)!!!
The wire from the board with resistors to the connectors is ordinary twisted pair, of course, here it would be necessary to use multi-core flexible wires, but we made do with what was available. :-). Buttons from an old mouse. Any VD1 LED (I took it from a broken CD-ROM). Places for installing buttons and LED VD1 and resistor R5 on the foil PCB are cut with a paper knife. The size of the fee is arbitrary, it seems to me that if it is more, it will be more convenient (and so it may be for some).
Joystick handles are Chinese paper buttons.


(to enlarge - click on the picture)

After everything is assembled and tested, the device must be connected to a personal computer. Then go to the “Control Panel” (everything that is described applies to Windows XP), click on the “Game Devices” icon and select the “Other” joystick type. Indicate that it has two buttons and four degrees of freedom. Then calibrate (MANDATORY!!!). Moreover, the result of your joystick’s work will be visible IMMEDIATELY! If you see (after calibration!!!) how the cross moves across the screen and the blue bars smoothly “crawl” left and right, you can consider your newly assembled joystick to be working! I would like to note that this joystick also works under Linux, and the method for setting it up is similar to that described above (almost the same windows appear as in Windows XP). By the way, in a flight simulator you don’t need buttons, but without buttons you won’t be able to calibrate the joystick, so you need to install at least one button, either SB1 or SB2 (I installed two - I was just wondering what would happen :-)).
To make it easier to assemble it, below is a photograph where the connections between the device nodes are clearly visible.


(to enlarge - click on the picture)

Prospects and use.
In general, this joystick was made specifically for FMS operation (you can download it), but as it turned out, it works great in the legendary GTA games Vice City, and in Counter Strike 1.5, the only thing that will apparently need to be done is to add more buttons, i.e. realize the unused capabilities of joystick No. 2. But, since this application did not interest me very much, I cannot say anything on the merits of the issue. If anyone has any thoughts on this, please write and we will post it so that everyone can use it.
And in more detail about the purpose of the contacts of the game port (it is sometimes also called a MIDI port) you can get acquainted here. I can only note that this design uses most of the provided capabilities of the game port, but there is still some unused stuff left! If you need to connect additional buttons, you can use pins 10 and 14 (they are marked with a dotted line in the diagram), well, for those who are interested in the MIDI interface, then, in general, it’s a separate song (in the literal sense of the word). :-).
The time required to build this joystick will be about 3.5 hours (this article was written in 2.5 hours), or maybe less!


And since this village is the airport of the city of Murmansk, everything around was somehow connected with aviation.
At school, everyone’s fathers were either dispatchers, or pilots, or helicopter pilots, there was a wonderful Young Technicians Station with an absolutely wonderful aircraft modeling section, in which, for example, three-time world champion, Honored Master of Sports of the USSR, coach of the Russian national rocket plane team Alexei created his models Koryapin, near my house there was an Aviation Museum (according to current tradition, there is now a restaurant there), and right across the road began the ancient military airfield Murmashi. How could you not get sick of aviation?
And then the time came for Spectrums and of course my friends and I started flying in Tomahawk

F19 and ATF

(in general, my first “flight sim” was the “bomber” program for the MK-52)))
My father bought me a Spectrum complete with a joystick, it was a primitive discrete device that connected directly to the cursor buttons, this is exactly the same -

I dreamed of entering the Moscow Aviation Institute and designing airplanes, but then perestroika struck and our large family ended up in the Krasnodar Territory, where there was no time for airplanes, and I quickly ran away from local poverty into the army.
Who would have thought that I would have to repair a joystick there? =))
When I already became a contract soldier, a military fire brigade technician, we began restoring this car


So there is a fire monitor (a large water cannon at the top), controlled hydraulically using a discrete joystick installed in the tank commander’s place:


The system is quite simple - the tank does not have its own hydraulic system, there is a pneumatic system, which is connected, among other things, to two hydraulic cylinders of the carriage. Inside the joystick body there are 4 giant Soviet military “micro buttons”, which are pressed by the protrusions of the joystick handle when it is deflected. When the circuit is closed, the corresponding electromechanical valve opens in the channel of the pneumatic system, air presses on the piston of the hydraulic cylinder, and it moves the carriage.

After the army I had to somehow survive, and there was no time for flights and joysticks, but in the end, in 2003, I ended up in Moscow as a sales manager at Defender
Need I say that I asked for a joystick as a gift for my first birthday at the company? =)
It was Thrustmaster Afterburner 2, which was presented to me with the words: “You’re such a fool, it would be better if we bought you a microwave.” =)

Well, whoever has a joystick should play IL-2 Sturmovik! I firmly established myself on the official forum of the game and even served as a moderator there for several years. That’s why I didn’t miss the topic where a person who hasn’t flown for a long time decided to donate his joystick HOTAS Cougar


So I got the coolest flight simulator kit at that time. But there was a nuance - at least Thrustmaster Afterburner 2 for 2500 rubles, at least HOTAS Cougar for 12,000 rubles, but the problem is the same - the noise of the damned resistors!
Here is a video explaining the problem using steering wheels as an example, but the same thing applies to joysticks.

On Thrustmaster Afterburner 2 I couldn’t fly normally after about six months, and after a year it was only possible to somehow control a bomber; there was no talk of maneuverable combat with fighters, which is also why I joined the squad 14TBAP(14th Heavy Bomber Regiment). A HOTAS Cougar I got it with already damaged resistors and, despite all the outward coolness, it was impossible to obtain normal precise control with its help.
We had to look for a solution. Official forum 1C I wasn’t suitable for this, so I moved to the Sukhoi.ru forum
It was natural to look for a solution in contactless sensors. At that moment, everyone was hearing about Saitek X52, the first joystick based on Hall sensors, so people were looking for solutions based on this base. Here, for example, is how they remake Cougar to Hall sensors
All this was good, but not for my crooked hands. A ready-made solution was needed, and only the VKB group offered it
They sold ready-made sensors and magnets for them, which were installed on standard Cougar mounts. These were no longer Hall sensors, but magnetic resistors based on KMZ-41.
But the toad convincingly suggested that 40$ For two sensors this is overkill. And then I thought - we have a large company that sells gaming devices for PCs, too, really? Defender Would you like to get a joystick on a modern electronic base?
I contacted VKB, agreed that they would assemble a demonstration prototype based on the first joystick they came across, and it was this model:

The plan was to show it to our director and try to interest him in organizing production. This was, judging by the forum, in March 2007, the prototype was ready in May. And then it so happened that just at that time the owner of a factory that makes for Defender gaming devices.
I showed him the prototype, he was interested, and our director gave the go-ahead for further work.
The company was ready to buy from VKB sensor technology and controller for them for installation in joysticks Defender. Need I say that VKB To celebrate, they gave me a set of sensors for Cougar-A? =)))

I believed that modifying a ready-made joystick was not the right way, that a new joystick of a new design should be developed for new electronics.
At that moment, I was a sales manager and I could only offer something to production through a product manager who worked with a gaming device factory. I formulated my vision for a new gaming set (and I assumed that it should be a set of RUS - Aircraft Control Sticks And RUD - Engine Control Knobs), and the manager forwarded it to the Chinese.
Here's what they came up with:


I brought the concept up for discussion among forum users Sukhoi.ru and naturally I received the answer that it was certainly good, but it would be better if something was less “plagiarized” and closer to domestic aviation, like this =))

The problem was that the 3D modeler was Chinese, and explaining this wish was very problematic. But what’s good about Internet forums is that you won’t meet anyone there!
The right person has appeared. grOOmi works as an engineer at KNAAPO and is an excellent 3D modeler.
So, based on the ergonomics of a fighter-bomber handle Su-34 RUS began to emerge

Now the joystick took on the decent appearance of the handle of a modern Russian aircraft.
Among the unique solutions, I would like to note the double top trigger, the concept of which was invented by me and implemented grOOmi and remade by the Chinese =))
The idea was to allow the user to press either trigger separately or both at once with their index finger, while maintaining the appearance of a real pen:

And this is what happened in the end:

I also suggested making a massive metal plate at the base and extending its edges beyond the plastic case so that the joystick could be secured with clamps or screws through the holes. I used a similar scheme later Logitech in the joystick G940. I certainly would like to think that they found this solution from us =)

In general, we designed the joystick and handed it over to the Chinese. But then I left Defender.
They made me sign that I would not develop joysticks for another year and a half, and I began working with VKB develop Gametrix gaming devices, but now as a project manager.

IN Gametrix everything had to start from scratch, in fact, there was no name. Brand name Gametrix came up with VicVega, a well-known person on Cyberfight, for which many thanks to him.

It was decided to modify standard Chinese devices with electronics from VKB.
In general, at that time I had no experience working with the Chinese; I had never been abroad.
I went to CeBit, to the Hong-Kong Fair, collected catalogs, toured factories in Shenzhen and it was decided to make it under Gametrix steering wheels, vibration pads, tracker and throttle levers.
There were problems - the sea was flooded. At first I wanted to write in detail how we worked on these products, talk about the amazing difference in the engineering thinking of Russian developers and Chinese engineers, about the stupid greed of the investor, which led to huge losses of time and, as a result, the investor’s money, about how in the end we we rented an apartment and lived in China for a year, but it would have turned out to be so extensive that, I think, few people would have been able to handle it, and most importantly, it would have taken us away from the main topic of the post - from joysticks =)

So that's when I left Defender, other people began to work on the new joystick project, with predictable results.
The whole story is reflected on the forum, so it is easy to tell.
The factory produced a prototype based on our model in August 2008

They let me hold it through a third party. The feelings were indescribable. When they gave me the prototype, I think I understood how mothers feel about their newborn babies, I really wanted to swaddle him and rock him to sleep. As Doc Emmett Brown said: “Finally I made something that WORKS!!!”.
But of course the Chinese went over our design with “hard sandpaper”. Firstly, they completely changed the mechanics of the joystick, and secondly, they added a twist (rotation of the handle around a vertical axis) and a gas axis in the form of a vague wheel to the left of the handle. In general, the prototype required serious modifications, which there was no one to do.
Now it’s touching to read the forum: “in the near future the joystick will go into series” was said in the same August 2008. The joystick went into series only in the summer of 2011.

How did it happen. VKB sold Defender a complete set of documentation for the sensor and joystick controller, and a full-fledged working prototype was assembled, which was sent to the factory along with the documentation. I was against giving the development to the Chinese, but it wasn’t me who decided. As a result, the Chinese were unable to reproduce the electronics even with a working prototype and complete documentation!
All they could do was assemble “based on” our design, design Saitek and electronics from the gamepad (sic!) Defender R4 non-joystick, which went on sale.

Two years later, in 2010, we found ourselves at this factory, where we were persuaded to teach the Chinese how to make working joysticks using magnetic resistors. Since the developer and I had a heart for our brainchild, we agreed to finish the joystick for free Defender.
You won't believe what the main problem was. Chinese engineers, having all the necessary datasheets, could not understand that Hall Sensor And magnetic resistor- these are different things. And that for a magnetic resistor to work, a diametrically magnetized magnet is required.

To make it clear, at that time the only joystick on non-contact magnetic sensors (of those known to the Chinese) was the RUS Saitek X52, and it works on the basis of Hall sensors, accordingly, to determine the deviation, you need to move/move the magnets from the sensor, while the magnetic resistor measures the deviations of the magnet poles , i.e., for it to work, it requires a diametrically magnetized magnet to rotate around an axis.
The Chinese, who, according to a long-standing national tradition, do not invent anything, but only copy, tried for two years to make our sensors work, moving and moving magnets of axial magnetization towards it, they thought that there was a mistake in our design, but Saitek everything is correct.

We also made a lot of comments on the design, forcing us to correct what could still be corrected, but little could be corrected, since the toolings (molds) were already ready.

As a result, the joystick was finalized and put into production. For the first time, production samples were shown at the Computerex 2011 exhibition in Taipei. They made a special stand with the game for it IL-2 Sturmovik, and for 4 days I trained everyone who wanted to shoot down Japanese bombers. Without exaggeration, the stand was extremely popular.



And in October I was forced to leave the project Gametrix and returned to Defender. The day I returned, joysticks Defender Cobra M5 went on sale for the first time. The circle is closed.

The joystick was demonstrated at Igromir 2011 at the game stand "World of aeroplanes" and was very popular among users and game developers (Gaijin Entertainment).

UPD Now this project is called War Thunder.

The comments on the Internet are also very encouraging. Most buyers do not skimp on their gratitude, and, believe me, these are not company employees =)): “I purchased this device a month ago. We were attracted by the design, stylized as the handle of a Su 27, functionality in the form of a multiple launch rocket system, a lower trigger, a three-mode switch that allows you to assign three functions to one button, and of course the presence of Mars in the joystick price category You just can't find it anywhere else. Works great and I really like it :)
Conclusions: an excellent joystick in terms of price, quality, and functionality. Highest precision and smooth control. My opinion - in this device Defender has surpassed not only itself, but also many of its more eminent brothers

Need I say that after the exhibition one of the joysticks ended up in my home? =) Cougar I had already sold by then.
By the way, VKB developed an upgrade kit that turns a regular joystick into a joystick Cobra MK I/II with the incredible quality of mechanics and electronics, I'm not exaggerating.

But the story of free devices does not end there =)
This is what my flying position looks like now:

Everything is installed and combined into a single convenient complex thanks to the company GameSTUL .

In general, the guys specialize in gaming chairs for racing. On the same Igromir 2011 their car simulators were on ALL stands where there were races, including the Sony stand.
But playing places for pilots, and this is the result of the first experiment, surprise! They gave me =)

The playing area is a reliable metal frame with a large number of attachment points.
Now all my devices have a place. To mount the joystick in the center, there is an adjustable stand on which the joystick is secured with screws (I knew, I knew that the holes in the base would come in handy!). In front of it, I installed the frame on which the keyboard is mounted, and fixed the monitor above it with bolts.

All dimensions of the system are adjusted by moving the load-bearing parts in the grooves and are rigidly fixed with bolts

At the top right I attached a shelf for the mouse.
There is a story connected with this shelf. After infatuation IL-2 I played a lot of World War II Online: Battleground Europe, I still think and am sure that this is the best World War II battlefield simulator in the world, no one could do anything like it. But in Russia the game is not popular because it is hardcore and paid. Accordingly, there are a bunch of burgs and ours who live abroad. And so a fellow from Skvadov tells me, they say, a friend of mine in Germany makes special gaming seats for steering wheels, is looking for a distributor in Russia, would you like to get involved? Well, why not, especially since everything is so beautiful:

I asked for a sample. Yes, the difference with rendering is striking! It was assembled homemade, the panels are secured with a rivet, the system is not stable, when playing, you don’t turn the steering wheel as much as you hold the table. In general, I didn't like it. But the sample remains! As a shelf for a mouse, it’s really okay =)

This is the story with RUD. Initially, the joystick was designed as a two-component one. But after I left, there was no one to design the throttle, so the Chinese went the beaten path, copying the shape of the Saitek X52 throttle and, to the best of their understanding, hanging it with buttons and huts. This is what they got:

There is only one throttle on the market with a USB connection, this is CH Pro Throttle.

At a price of 4,200 rubles, it is not particularly popular - for that kind of money you can get a complete set of control and thrust control systems Saitek X52, and even with Hall sensors.
Accordingly, we decided to close this gap: we assembled the thrust lever on a magnetic resistor, changed the color, made a “rubber” coating, one friend drew us a cool picture of the Su-27 to apply to the hull, paid for the necessary changes to the molds, and recently the thrust lever began to be sold at price 1350 rubles.
I dare say that he is no worse than RUD from CH.

Includes gaming chair GameSTUL There are metal frames, they fit perfectly to the base of the RUDA, I simply secured it with thick tape. It costs like a glove. And behind it is a gaming keyboard A4Tech G100 .

I’m currently working closely on the Ka-50 Black Shark flight simulator, and there are no extra buttons in it.

An important point - Feedback. On a frame GameSTUL I have fasteners for the ButtKicker, but as you already understand, I also have a vibronkidka. It seemed unreasonable to me to place it on top of such a wonderful chair, especially since the chair has a zipper that allows you to painlessly remove the cover. Well, I ruthlessly opened the cape, cut out the seats inside the chair, and moved the motors inside the chair. Now the whole chair vibrates during the game, which, as they say, delivers =)

I also have a tracker. A tracker, if anyone doesn’t know, is a device for controlling visibility by turning your head. I use the HeadJoy tracker. Of course, it doesn’t look very presentable, but it does its job perfectly. Of course, I don’t put the emitter on my forehead with an elastic band; I secured it with a screw on the microphone boom:

Well, traditionally - HeadJoy the squad commander gave it to me

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